01 · Engage · prove engagement
Draw the crowd
RE:quest interactive experiences
Attention is earned. Interactive experiences give attendees a reason to stop, and a reason to badge in.
- Touch & gesture games: memory match, arcade catch, spin-to-win with live prize inventory and contest-rule logic
- Trivia & timed quizzes with leaderboards
- Selfie Station Kiosk: no green screen; live backdrops and props; print, post, or email
- Educational interactives and audience response systems
- Sweepstakes engines built for show-floor rules